Featured Role Game Producer
Over more than 10 years, I have acted as an Executive Producer, Lead Producer, Technical Producer, Vendor Project Manager, or Product Director on 12 separately released projects. Team sizes for each project ranged from 4 to 26 developers in multiple roles, and at times, other Producers assisting with coordination. For client projects, Production always remained in lock-step with the needs of the client or the account manager.
Typically, I heralded a strict use of the Agile Scrum methodology on most of these projects. When clients or budgets allowed for leniency, my teams ran on a 3 or 4 week Sprint schedule, with Sprint Planning taking place on the first day of the Sprint, the previous Sprint's retrospective on the second, and Product and Sprint Backlog Refinements (with Story Points and Poker) held twice per week. On other projects, especially those in a service or post-release state, I ensured the use of the Kanban methodology by teams.
In addition to acting as a Project Manager, a good Producer must serve as a champions of the team and the project. This work is 100% human interaction to know every developer's idiosyncrasies, needs, and desires, and to fit them together in a larger team. Constant reinforcement of the project's vision, backlog and roadmap are necessary for the team to see change that has manifested. In this role, I took the time to meet with each developer personally throughout a sprint, to understand if they felt like everything was on track; themselves and their own work, their teammates, and the product at hand.
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