I'm Mike Sanders
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Desarrollador de videojuegos experimentado y fundador de estudio con más de 23 años liderando equipos creativos para crear juegos de alta calidad en múltiples plataformas y géneros.

Sobre Mí
Durante más de 23 años he desarrollado videojuegos junto a desarrolladores talentosos. Soy un fundador y gestor de proyectos con experiencia, cuyo objetivo es trabajar con personas diversas, apasionadas y realizadas en juegos innovadores y de alta calidad.
Años en la Industria
Proyectos Participados
Compañeros Satisfechos
Títulos en los que He Trabajado








































Lo Que Hago
Studio Leadership
Executive oversight of teams, studios, and products. Leading with clarity, empathy, and long-term vision to scale organizations and sustain creative momentum.
Game Production
End-to-end ownership of planning, scheduling, budgeting, and milestone delivery. Skilled in aligning cross-functional teams and keeping development on track.
Product Direction
Shaping product strategy through player insights, monetization, retention, and acquisition metrics. Ensuring features align with business and player outcomes.
Game Design
Designing core loops, mechanics, and progression systems that create satisfying, sustainable gameplay experiences.
Technical Operations
Building and maintaining pipelines, CI/CD workflows, and deployment systems. Supporting teams through automation, tooling, and scalable infrastructure.
Quality & Process
Driving QA strategy, cross-team coordination, and process optimization. Focused on improving quality, reducing risk, and increasing team velocity.
Mis Trabajos Anteriores
Un recorrido por el desarrollo de videojuegos y la operación de estudios
Línea de tiempo interactiva con historial detallado de proyectos
Proyectos Seleccionados
Ponte en Contacto
Message Below
Available upon request
Raleigh, NC, USA
After nearly two years, I’ve made the difficult decision to depart Carbonated Inc., stepping down from my role as Chief Development Officer.
The next 6 months will be incredibly transformative for me, and I love Gamescom, and especially Germany, so very much. 🎮🇩🇪
I have to admit, I'm anxious about the future of the #gamedev industry. It's a feeling that of a pit in my stomach, with a heart that feels always racing.
If you're a studio founder or game dev exec (CEO, COO, CTO, CCO, etc.), you should be in the GameDev Executive Support (GDES) group.
You're welcome to disagree with me, but if we want to move past the constant 🪑armchair takes on games, budgets, or hashtag#design from people who’ve never shipped anything...
The Nintendo Switch 2 should be free in America, with a $449 introductory year subscription.
Mouse died two days ago, so I replaced it. Only just realized yesterday that it was 20 years old.