LIDER ROZWOJU GIER

I'm Mike Sanders
a

Deweloper gier i założyciel z 23+ letnim doświadczeniem w pracy z kreatywnymi zespołami nad wysokiej jakości grami.

Specjalizacje

Studio Vision, Corporate Strategy
Business Operations, Business Development
Production, Project Management
Product Direction, User Experience
People Leadership, H.R., Team Building
Build and Release Engineering
Quality Assurance
Video Production
Web Design, Web Development
Technical Writing
Mike Sanders
Najważniejsze osiągnięcia

O mnie

Od ponad 23 lat rozwijam gry wideo wraz z wykwalifikowanymi deweloperami. Jestem doświadczonym założycielem i menedżerem projektów, którego celem jest praca z różnorodnymi, pełnymi pasji i spełnionymi ludźmi nad innowacyjnymi i wysokiej jakości grami.

23+

Lat w grach

48

Projekty

450+

Zadowoleni koledzy

Kredyty i wkład

Tytuły nad którymi pracowałem

MadWorld
No Credits
MadWorld MadWorld
The Callisto Protocol
Credited
The Callisto Protocol The Callisto Protocol
Impostors
Credited
Impostors Impostors
PAVR
Credited
PAVR PAVR
AquaNox: Deep Descent
Credited
AquaNox: Deep Descent AquaNox: Deep Descent
Killer Queen Black
Credited
Killer Queen Black Killer Queen Black
Trover Saves The Universe
Credited
Trover Saves The Universe Trover Saves The Universe
Wasteland 3
Uncredited
Wasteland 3 Wasteland 3
The Bard's Tale IV
Credited
The Bard's Tale IV The Bard's Tale IV
Galacide
Credited
Galacide Galacide
Blade Symphony
Credited
Blade Symphony Blade Symphony
Far Cry 2
Uncredited
Far Cry 2 Far Cry 2
End War
Uncredited
End War End War
Ghost Recon Advanced Warfighter 2
Uncredited
Ghost Recon Advanced Warfighter 2 Ghost Recon Advanced Warfighter 2
America's Army: True Soldiers
Uncredited
America's Army: True Soldiers America's Army: True Soldiers
Dystopia
No Credits
Dystopia Dystopia
Unreal Tournament 3
Uncredited
Unreal Tournament 3 Unreal Tournament 3
Gears of War
Credited
Gears of War Gears of War
DEFCON
Uncredited
DEFCON DEFCON
Ground Control 2
Uncredited
Ground Control 2 Ground Control 2
MadWorld
No Credits
MadWorld MadWorld
The Callisto Protocol
Credited
The Callisto Protocol The Callisto Protocol
Impostors
Credited
Impostors Impostors
PAVR
Credited
PAVR PAVR
AquaNox: Deep Descent
Credited
AquaNox: Deep Descent AquaNox: Deep Descent
Killer Queen Black
Credited
Killer Queen Black Killer Queen Black
Trover Saves The Universe
Credited
Trover Saves The Universe Trover Saves The Universe
Wasteland 3
Uncredited
Wasteland 3 Wasteland 3
The Bard's Tale IV
Credited
The Bard's Tale IV The Bard's Tale IV
Galacide
Credited
Galacide Galacide
Blade Symphony
Credited
Blade Symphony Blade Symphony
Far Cry 2
Uncredited
Far Cry 2 Far Cry 2
End War
Uncredited
End War End War
Ghost Recon Advanced Warfighter 2
Uncredited
Ghost Recon Advanced Warfighter 2 Ghost Recon Advanced Warfighter 2
America's Army: True Soldiers
Uncredited
America's Army: True Soldiers America's Army: True Soldiers
Dystopia
No Credits
Dystopia Dystopia
Unreal Tournament 3
Uncredited
Unreal Tournament 3 Unreal Tournament 3
Gears of War
Credited
Gears of War Gears of War
DEFCON
Uncredited
DEFCON DEFCON
Ground Control 2
Uncredited
Ground Control 2 Ground Control 2
Możliwości

Co robię

Studio Leadership

Executive oversight of teams, studios, and products. Leading with clarity, empathy, and long-term vision to scale organizations and sustain creative momentum.

Kliknij aby dowiedzieć się więcej
Game Production

End-to-end ownership of planning, scheduling, budgeting, and milestone delivery. Skilled in aligning cross-functional teams and keeping development on track.

Kliknij aby dowiedzieć się więcej
Product Direction

Shaping product strategy through player insights, monetization, retention, and acquisition metrics. Ensuring features align with business and player outcomes.

Kliknij aby dowiedzieć się więcej
Game Design

Designing core loops, mechanics, and progression systems that create satisfying, sustainable gameplay experiences.

Kliknij aby dowiedzieć się więcej
Technical Operations

Building and maintaining pipelines, CI/CD workflows, and deployment systems. Supporting teams through automation, tooling, and scalable infrastructure.

Kliknij aby dowiedzieć się więcej
Quality & Process

Driving QA strategy, cross-team coordination, and process optimization. Focused on improving quality, reducing risk, and increasing team velocity.

Kliknij aby dowiedzieć się więcej
Doświadczenie

My Past Work

A journey through game development and studio operations

Interactive timeline with detailed project history

Portfolio

Select Projects

Kontakt

Skontaktuj się

E-mail

Message Below

Phone

Available upon request

Location

Raleigh, NC, USA