I'm Mike Sanders
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Développeur de jeux vidéo expérimenté et fondateur de studio avec 23+ années dirigeant des équipes créatives pour créer des jeux de haute qualité sur plusieurs plateformes et genres.

À Propos de Moi
Depuis plus de 23 ans je développe des jeux vidéo aux côtés de développeurs talentueux. Je suis un fondateur et directeur de projet expérimenté avec pour objectif de travailler aux côtés de personnes diverses passionnées et accomplies sur des jeux innovants et de haute qualité.
Années dans les Jeux Vidéo
Projets Touchés
Coéquipiers Heureux
Titres sur lesquels j'ai travaillé








































Ce que je fais
Studio Leadership
Executive oversight of teams, studios, and products. Leading with clarity, empathy, and long-term vision to scale organizations and sustain creative momentum.
Game Production
End-to-end ownership of planning, scheduling, budgeting, and milestone delivery. Skilled in aligning cross-functional teams and keeping development on track.
Product Direction
Shaping product strategy through player insights, monetization, retention, and acquisition metrics. Ensuring features align with business and player outcomes.
Game Design
Designing core loops, mechanics, and progression systems that create satisfying, sustainable gameplay experiences.
Technical Operations
Building and maintaining pipelines, CI/CD workflows, and deployment systems. Supporting teams through automation, tooling, and scalable infrastructure.
Quality & Process
Driving QA strategy, cross-team coordination, and process optimization. Focused on improving quality, reducing risk, and increasing team velocity.
Mon Travail Précédent
Un voyage à travers le développement de jeux vidéo et les opérations de studio
Chronologie interactive avec historique détaillé des projets
Projets Sélectionnés
Entrer en Contact
Message Below
Available upon request
Raleigh, NC, USA
After nearly two years, I’ve made the difficult decision to depart Carbonated Inc., stepping down from my role as Chief Development Officer.
The next 6 months will be incredibly transformative for me, and I love Gamescom, and especially Germany, so very much. 🎮🇩🇪
I have to admit, I'm anxious about the future of the #gamedev industry. It's a feeling that of a pit in my stomach, with a heart that feels always racing.
If you're a studio founder or game dev exec (CEO, COO, CTO, CCO, etc.), you should be in the GameDev Executive Support (GDES) group.
You're welcome to disagree with me, but if we want to move past the constant 🪑armchair takes on games, budgets, or hashtag#design from people who’ve never shipped anything...
The Nintendo Switch 2 should be free in America, with a $449 introductory year subscription.
Mouse died two days ago, so I replaced it. Only just realized yesterday that it was 20 years old.