I'm Mike Sanders
a
Erfahrener Videospielentwickler und Studio-Gründer mit 23+ Jahren Erfahrung in der Leitung kreativer Teams zur Entwicklung hochwertiger Spiele auf verschiedenen Plattformen und Genres.

Über Mich
Seit über 23 Jahren entwickle ich Videospiele zusammen mit talentierten Entwicklern. Ich bin ein erfahrener Gründer und Projektleiter mit dem Ziel neben leidenschaftlichen erfüllten vielfältigen Menschen an innovativen hochwertigen Spielen zu arbeiten.
Jahre in Videospielen
Berührte Projekte
Glückliche Teamkollegen
Titel an denen ich gearbeitet habe








































Was ich mache
Studio Leadership
Executive oversight of teams, studios, and products. Leading with clarity, empathy, and long-term vision to scale organizations and sustain creative momentum.
Game Production
End-to-end ownership of planning, scheduling, budgeting, and milestone delivery. Skilled in aligning cross-functional teams and keeping development on track.
Product Direction
Shaping product strategy through player insights, monetization, retention, and acquisition metrics. Ensuring features align with business and player outcomes.
Game Design
Designing core loops, mechanics, and progression systems that create satisfying, sustainable gameplay experiences.
Technical Operations
Building and maintaining pipelines, CI/CD workflows, and deployment systems. Supporting teams through automation, tooling, and scalable infrastructure.
Quality & Process
Driving QA strategy, cross-team coordination, and process optimization. Focused on improving quality, reducing risk, and increasing team velocity.
Meine bisherige Arbeit
Eine Reise durch Videospielentwicklung und Studio-Operationen
Interaktive Zeitleiste mit detaillierter Projektgeschichte
Ausgewählte Projekte
Kontakt aufnehmen
Message Below
Available upon request
Raleigh, NC, USA
After nearly two years, I’ve made the difficult decision to depart Carbonated Inc., stepping down from my role as Chief Development Officer.
The next 6 months will be incredibly transformative for me, and I love Gamescom, and especially Germany, so very much. 🎮🇩🇪
I have to admit, I'm anxious about the future of the #gamedev industry. It's a feeling that of a pit in my stomach, with a heart that feels always racing.
If you're a studio founder or game dev exec (CEO, COO, CTO, CCO, etc.), you should be in the GameDev Executive Support (GDES) group.
You're welcome to disagree with me, but if we want to move past the constant 🪑armchair takes on games, budgets, or hashtag#design from people who’ve never shipped anything...
The Nintendo Switch 2 should be free in America, with a $449 introductory year subscription.
Mouse died two days ago, so I replaced it. Only just realized yesterday that it was 20 years old.