LEADER IN DER VIDEOSPIELENTWICKLUNG

I'm Mike Sanders
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Erfahrener Videospielentwickler und Studio-Gründer mit 23+ Jahren Erfahrung in der Leitung kreativer Teams zur Entwicklung hochwertiger Spiele auf verschiedenen Plattformen und Genres.

Spezialisiert auf

Studio Vision, Corporate Strategy
Business Operations, Business Development
Production, Project Management
Product Direction, User Experience
People Leadership, H.R., Team Building
Build and Release Engineering
Quality Assurance
Video Production
Web Design, Web Development
Technical Writing
Mike Sanders
Karriere-Highlights

Über Mich

Seit über 23 Jahren entwickle ich Videospiele zusammen mit talentierten Entwicklern. Ich bin ein erfahrener Gründer und Projektleiter mit dem Ziel neben leidenschaftlichen erfüllten vielfältigen Menschen an innovativen hochwertigen Spielen zu arbeiten.

23+

Jahre in Videospielen

48

Berührte Projekte

450+

Glückliche Teamkollegen

Credits und Beiträge

Titel an denen ich gearbeitet habe

MadWorld
No Credits
MadWorld MadWorld
The Callisto Protocol
Credited
The Callisto Protocol The Callisto Protocol
Impostors
Credited
Impostors Impostors
PAVR
Credited
PAVR PAVR
AquaNox: Deep Descent
Credited
AquaNox: Deep Descent AquaNox: Deep Descent
Killer Queen Black
Credited
Killer Queen Black Killer Queen Black
Trover Saves The Universe
Credited
Trover Saves The Universe Trover Saves The Universe
Wasteland 3
Uncredited
Wasteland 3 Wasteland 3
The Bard's Tale IV
Credited
The Bard's Tale IV The Bard's Tale IV
Galacide
Credited
Galacide Galacide
Blade Symphony
Credited
Blade Symphony Blade Symphony
Far Cry 2
Uncredited
Far Cry 2 Far Cry 2
End War
Uncredited
End War End War
Ghost Recon Advanced Warfighter 2
Uncredited
Ghost Recon Advanced Warfighter 2 Ghost Recon Advanced Warfighter 2
America's Army: True Soldiers
Uncredited
America's Army: True Soldiers America's Army: True Soldiers
Dystopia
No Credits
Dystopia Dystopia
Unreal Tournament 3
Uncredited
Unreal Tournament 3 Unreal Tournament 3
Gears of War
Credited
Gears of War Gears of War
DEFCON
Uncredited
DEFCON DEFCON
Ground Control 2
Uncredited
Ground Control 2 Ground Control 2
MadWorld
No Credits
MadWorld MadWorld
The Callisto Protocol
Credited
The Callisto Protocol The Callisto Protocol
Impostors
Credited
Impostors Impostors
PAVR
Credited
PAVR PAVR
AquaNox: Deep Descent
Credited
AquaNox: Deep Descent AquaNox: Deep Descent
Killer Queen Black
Credited
Killer Queen Black Killer Queen Black
Trover Saves The Universe
Credited
Trover Saves The Universe Trover Saves The Universe
Wasteland 3
Uncredited
Wasteland 3 Wasteland 3
The Bard's Tale IV
Credited
The Bard's Tale IV The Bard's Tale IV
Galacide
Credited
Galacide Galacide
Blade Symphony
Credited
Blade Symphony Blade Symphony
Far Cry 2
Uncredited
Far Cry 2 Far Cry 2
End War
Uncredited
End War End War
Ghost Recon Advanced Warfighter 2
Uncredited
Ghost Recon Advanced Warfighter 2 Ghost Recon Advanced Warfighter 2
America's Army: True Soldiers
Uncredited
America's Army: True Soldiers America's Army: True Soldiers
Dystopia
No Credits
Dystopia Dystopia
Unreal Tournament 3
Uncredited
Unreal Tournament 3 Unreal Tournament 3
Gears of War
Credited
Gears of War Gears of War
DEFCON
Uncredited
DEFCON DEFCON
Ground Control 2
Uncredited
Ground Control 2 Ground Control 2
Fähigkeiten

Was ich mache

Studio Leadership

Executive oversight of teams, studios, and products. Leading with clarity, empathy, and long-term vision to scale organizations and sustain creative momentum.

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Game Production

End-to-end ownership of planning, scheduling, budgeting, and milestone delivery. Skilled in aligning cross-functional teams and keeping development on track.

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Product Direction

Shaping product strategy through player insights, monetization, retention, and acquisition metrics. Ensuring features align with business and player outcomes.

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Game Design

Designing core loops, mechanics, and progression systems that create satisfying, sustainable gameplay experiences.

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Technical Operations

Building and maintaining pipelines, CI/CD workflows, and deployment systems. Supporting teams through automation, tooling, and scalable infrastructure.

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Quality & Process

Driving QA strategy, cross-team coordination, and process optimization. Focused on improving quality, reducing risk, and increasing team velocity.

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Erfahrung

Meine bisherige Arbeit

Eine Reise durch Videospielentwicklung und Studio-Operationen

Interaktive Zeitleiste mit detaillierter Projektgeschichte

Portfolio

Ausgewählte Projekte

Kontakt

Kontakt aufnehmen

E-Mail

Message Below

Telefon

Available upon request

Standort

Raleigh, NC, USA